![]() ![]() Turreted damage is like 1/3 of the fixed weapon damage but the good side is you will be hitting your target almost %100 of the time (given it does not deploy a chaff or go silent mode). ![]() But I believe this baby can be quite good at conflict zones, assasination missions and bounty hunting as it can just kill anything (a bit slow though) from far away before getting any scratch on your hull. Of course it does not have much use for pvp. Plus since your engagement distance is above 5kms it is very unlikely that you'll be getting hit at all.Īs long as you keep your target above you and circle around it at very long ranges (5-6 kms) this build should be able to snipe your target from a relatively safe distance. 3.5 Tons of class A boosters load too much weight to the ship which would reduce its top speed further. I intentionally placed OE class shield boosters only to use their shield resistance boosting experimental effects. If you drop power plant to 5D quality and skip A class frameshift drive (and take D class instead) you can further increase top boost speed. The build I suggested above achieves 633 m/s. ![]() And large ones have phasing sequence so that they deal hull damage at very long range even when the target's shields are up. ![]() Small lasers have scramble spectrum so that they can disable modules. Which would be great for a fully turret placed ship.īasically I fitted 2 small turreted pulse lasers and 3 large turreted pulse lasers. That is all of its hardpoints are on the top side of the ship. Then I noticed that there is something very unique about Mamba. I thought at first that Mamba is worse then FDL in general. And from what I see most people still suggest that FDL is superior to Mamba because of its agility, armor resistance, shield and hull strength. I have been reading about the new Mamba for a time now. ![]()
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