Another option is for the GPU to send the new frame to the monitor and let it immediately start drawing it onto the screen - this is called tearing and the result is shown in the above image. One is to have the GPU and monitor wait to send the new frame to the display, which increases system latency and can make games feel less responsive. What happens if a new frame is ready before the scheduled update? With a fixed monitor refresh rate, the screen updates at a specific cadence, like 60 times per second for a 60 Hz display. Games render each frame sequentially, and the rate can vary widely depending on the complexity of the scene being rendered. For the uninitiated, Adaptive-Sync means that the monitor’s refresh cycle is synced with the rate at which the connected PC’s graphics card (opens in new tab) renders each frame of video, even if that rate changes.
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